Brittany Richards (n9576428)

Style and mood of game: 

The overall mood of the game can be described as a happy and colourful rush. Watercolour type textures aim to create a soft environment with bright and vibrant colours while a cartoon-like style makes the game visually pleasing for a young audience.

Spatial dimensions and boundaries: 

The game world will have 3 dimensions and accuracy of scale will not be important. The game world has no explicitly set boundaries, it will appear to be an infinite rotating space.

setting of game:

The game takes place up in the clouds. The scenery will be blue to create a sky like space.

representation of people and objects: 

We aim to create a non-realistic representation of people and objects by using cartoon like textures. Objects appear vibrant and unrealistic.


Below: Mood board depicting the overall mood and style.