Brittany Richards (n9576428)
Style and mood of game:
The overall mood of the game can be described as a happy and colourful rush. Watercolour type textures aim to create a soft environment with bright and vibrant colours while a cartoon-like style makes the game visually pleasing for a young audience.
Spatial dimensions and boundaries:
The game world will have 3 dimensions and accuracy of scale will not be important. The game world has no explicitly set boundaries, it will appear to be an infinite rotating space.
setting of game:
The game takes place up in the clouds. The scenery will be blue to create a sky like space.
representation of people and objects:
We aim to create a non-realistic representation of people and objects by using cartoon like textures. Objects appear vibrant and unrealistic.
Below: Mood board depicting the overall mood and style.